Like all good adventures, our ongoing run on Assassin’s Creed is coming to an end.
Two weeks ago Conor and I submitted our script for Assassin’s Creed #14. We knew at the time it was our final issue in the current run and made sure to jam it (as well as the previous Issue #13) with as much character and action moments as possible (and a couple very jarring deaths, too). And when the final words “The End” were typed on the final page, I sat back and reflected upon how much fun it had been to bring these characters to life.
It was both a melancholy – and proud moment.
In early 2015 we were approached by Titan editor Lizzie Kaye asking if we’d be interested in pitching on a video game property license. She didn’t tell us which one but would after we signed an NDA (non-disclosure agreement). As I was signing it I was singing to myself, like some sort of mantra: “Please let it be Assassin’s Creed… Please let it be Assassin’s Creed…” And, well, you know what the end result was.
From our release last year at New York Comic-Con (with rave reviews) through to a panel at FanExpo Canada a month ago, it’s been a wild ride.
Conor and I are proud of what we’ve been able to create. Our main character, Charlotte de la Cruz, has been so fun to create and write for. Like all great characters, she’s flawed – a little too impulsive, a little too argumentative and stubborn – but she’s also determined, caring an idealistic. We’ve also enjoyed writing for the time periods she’s delved into, especially the Salem Witch Trials (I read a half-dozen books about the era before writing a single word of the script).
I’ve thoroughly enjoyed creating within a world that has such a HUGE fanbase. So many followers on social media and at shows help to bring this property to life. And it’s only natural! It’s such an amazing world Ubisoft has been able to create! The reason I really loved the video games in the first place is that it’s both entertaining and enlightening. It’s an incredibly immersive world in which you get to travel back to times like Renaissance Italy and Revolutionary France and feel like you’re almost there.
There are so many people to thank and give props to. Our original editor at Titan, Lizzie Kaye, who had the confidence that we could create some great stories within the world. She’s a superstar and a great editor (and even came to my talk at the Globe Theatre in May, 2015) to cheer me on). She passed the baton on to the uber-cool Tom Williams, who has helped shepherd the final few issues and is tasked with keeping our tale alive. The others at Titan Comics – Andrew James, Chris Teather, Lucy Ripper, Will O’Mullane, Ricky Claydon – who have created a fantastic support system for us. Fred Van Lente, the writer of the companion Templars series has been a great confidante that I could discuss ideas and characters with (very convenient since we’re only a ten-minute ride away from one another). And there’s the squad at Ubisoft – game writer (and guitarist supreme) Richard Farrese, the worldly superpower Anouk Bachman, and the silent but deadly Clemence Deleuze. And Ubisoft’s Aymar Azaizia, who I always seem to be on panels with and we start talking about the coolest immersive media projects out there!)
I must give props to my two collaborators. Neil Edwards has been our artist since day one and he’s been great to work with. He’s the one that designed Charlotte’s look and I think he really brought a little bit of her Latin flair to the mix. And of, course, my co-writer Conor, who brought his trademark humor, dialogue and scripting skills to each and every issue.
And thanks to all of you that read the series. I know that as time goes on more fans will discover our books and it’s great to chat with those that have, asking questions about specific characters and situations.
I’d like to wish the upcoming creative team – Dan Watter, Alex Paknadel and Jose Holder – the best as they take the reins. I know you’ll love working with the squad and enjoy it! It’s an amazing sandbox you get to play in.
There are some ideas and worlds that we didn’t have a chance to delve into (I had an amazing Eternal Sunshine of the Spotless Mind-esque storyline that would have been amazing!) but I’m happy with what we’ve been able to create in our three arcs. And I’m sure you’ll see us back in the Assassin’s Creed world at some point in the future.
In the meantime, enjoy our final three issues. Issue #12 is released this week (I’ll have some for sale at New York Comic-Con this weekend) and, as I said, our final two issues are rocking fun times.
Much like Charlotte de la Cruz, I’m really happy to have been selected for this mission. And I’m excited to see what comes next.